Many things, some homework i'm yet to email off to my colleauges at Qantm, if my internet decides to work and mostly Post production for a ten second cinematic (
yes I know it's short but hey, I don't make the rules, I wish it were a minute, I would have been thrilled). I redid some texturing though and that's why Maya is crashing, will all those unnecessarily large texture file sizes. *cough 4096 x 4096 cough*
Mostly involved yelling at the computer screen due to Autodesk Maya's Incompetence. But I managed to get a lot of work done though, but I'm not gonna post it... that is for later on this week, whoever reads this page, check it saturday night.
In other news, lately all I hear, is Crysis this, Unreal Engine that. Pfft. Sure they had good graphics, but the games themselves sucked. Really. What was with the sharks coming out of the water in Crysis? that was completely rediculous. So move over CryEngine, SourceEngine and UnrealEngine, another engine has taken my love. Can you guess? no. Well, unless i've talked to you about it before. The unity engine. Sure it doesnt have all these over-the-top fantastic engine graphic features like the crazy lighting algorithims in the Cryengine to allow for real time GI (global illumination). But it has the essentials, like Ragdolls, particle effects, terrain and an easy to use system
where the controls are almost all like mayas. It is also can be scripted much much easier than the unreal editor, and exporting to this program is like taking candy from a not-so-tough baby.
No. I'm not advertising, just saying this engine is pretty cool. I'm definately going to have a try at it once I get some free time and maybe making a game to be sold on Steam. That would be great if it sells, I won't really have to work. But then again, I'd be working by making it, but, it's not work if you enjoy it.
P.S no pictures today.